Andrew Kovacs en A BRIEF THEORY OF THE ARCHITECTURAL B-SIDE: «One such delightful architectural B-side is Anthony Ernest Pratt’s 1947 patent specification drawing for the board game Cluedo. As a black and white diagrammatic floor plan, is Pratt’s patent specification drawing for Cludeo not a variation on the architectural problem of the nine-square grid? Developed during WW II, Pratt’s legible labyrinth deploys architectural concepts of the interior, sequence, narrative, program, and the house to produce a morbid, deductive whodunit game structured around the event of murder. Within the plan, each programmatic figure is isolated from others by a gridded circulation path. Thus the introverted plan produces a center that is “free” or “open,” with a single staircase that descends to the basement. Yet, from gun room to conservatory, every programmatic figure plugs into the perimeter such that each room is ostensibly connected. This looped corridor at the perimeter of the plan unites all of the programmatic figures into a single, contained space, allowing a murderer to commit a crime in one space and move undetected to another. Rather than a machine for living, Pratt’s plan is a machine for killing.»